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How to Use the Radio in Scp Secret Laboratory

Multi-player video game based on SCP - Containment Breach

Video game

SCP: Secret Laboratory
SCP - Secret Laboratory Logo.jpg
Developer(s) Northwood Studios
Publisher(s) Northwood Studios
Director(s) Hubert Moszka
Series
  • SCP Edit this on Wikidata
Engine Unity
Platform(s) Microsoft Windows
Genre(s) Multiplayer, horror, first-person shooter
Mode(s)
  • Multiplayer Edit this on Wikidata

SCP: Secret Laboratory is a first-person multiplayer video game based on the single-player game SCP – Containment Breach and collaborative fiction from the SCP Foundation wiki. The game was released independently.

Background [edit]

SCP: Secret Laboratory is based on the collaborative writing project of the SCP Foundation. The SCP Foundation is a fictional organization that captures and studies entities and objects that violate natural law (called SCPs). Their actions are documented by group of collaborators who write stories about the Foundation and SCPs on the SCP Foundation website.

Building on the stories from the website, SCP: Secret Laboratory takes place following a containment breach in Site-02.

Description [edit]

In SCP: Secret Laboratory, competing factions are pitted against each other in team-based combat. Each faction wins the round by meeting a different set of conditions:

  • SCPs win the round by killing all Class-D personnel, scientists, and Mobile Task Force Personnel.
  • Class-D wins the round when at least one Class-D escapes, the Mobile Task Force Personnel are killed, and all scientists are killed.
  • Chaos Insurgency exist to help the D-class escape. They are included in a D-class victory.
  • The Mobile Task Force wins when at least one scientist escapes, all the SCPs are "contained" (i.e. killed), and no Class-D's escape.
  • A stalemate occurs when the Mobile Task Force retakes the facility, but a Class-D escapes or no scientists escape.

At regular intervals, players who have died or joined the game while it was in progress will re-spawn as squadrons of Mobile Task Force or Chaos Insurgents. The selection of team spawns is based on a ticket system, with each team having different objectives to gain more tickets.

The facility is randomly generated based on a number of preset layouts and separated into four floors: Light Containment Zone, Heavy Containment Zone, Entrance Zone, and Surface zone. After 15 Minutes, Light Containment Zone undergoes a "decontamination" process which fills the floor with gas, killing everyone and closing the floor.[1] [2]

Voice Chat [edit]

The voice chat is possibly the most important feature in the game. Voice chat allows players in the game to communicate with each other. While humans can communicate with each other, and SCPs can communicate with each other, only 2 SCPs can communicate with humans (see 079 and 939). While SCPs can understand what humans are saying, most cannot respond. Humans cannot hear what SCPs are saying to each other at all, and while humans require a radio to communicate at long distances, SCPs can communicate with each other from where ever they are.

An unfortunate downfall of this feature is mic spamming. Often times users will use soundboards in voice chat, allowing them to repeat loud or irritating sounds over and over very quickly. This issue can be curbed by very strict rules on soundboards in servers- soundboard use is usually met with a swift ban.

Important Weapons [edit]

  • In the Surface Zone, there is a room where players can activate a nuclear warhead. Activating the nuclear warhead starts a 1:30 countdown. You can stop the nuclear warhead by disabling it in the warhead room, more commonly known as the nuke room, which is in Heavy Containment. When it reaches 10 seconds, you can no longer stop the warhead. Upon explosion, it will kill everyone inside the facility and the facility will be inaccessible.
  • The Micro High Intensity Discharge ("Micro") is an incredibly powerful weapon, and can be found in Heavy Containment. It has its own room, which requires an MTF Captain Keycard (2nd highest level keycard), Chaos Insurgency Hacking Device (shares 2nd highest level with the MTF Captain keycard), or O5 keycard (highest level keycard) to open. It does extremely high amounts of damage, and can kill an SCP in under a minute. Its ammunition is called "charge". A Micro-HID spawns with full charge. The more it is fired, the more charge is used. The Micro-HID has a short period of warm up time before firing, which balances out its very high levels of damage.

Release [edit]

Secret Laboratory was released to Steam in 2017.[3]

Reception [edit]

Kayla Fitzgerald, writing for Oxen Games, described Secret Laboratory as "the latest word in multiplayer action games."[2] She praised Secret Laboratory's gameplay, graphics, and sounds, but noted that the game suffered from issues with character balance, crashes, and difficulty connecting to servers.[2] Dean Clark, writing for Game Tyrant, described the game as fun, but noted that it was difficult to join servers and to aim weapons within the game.[1] Both reviewers described Secret Laboratory as having great potential once the various identified issues are resolved.[1] [2]

References [edit]

  1. ^ a b c Clark, Dean (2017). SCP Secret Laboratory First Impression: Great Game, If You Can Get it Working. Game Tyrant. Retrieved 11 October 2020.
  2. ^ a b c d Fitzgerald, Kayla. SCP: Secret Laboratory Review. Oxen Games. Retrieved 11 October 2020.
  3. ^ "SCP: Secret Laboratory on Steam". store.steampowered.com . Retrieved 2021-07-28 .

External links [edit]

  • https://scpslgame.com/ - The official site of the game
  • https://scp-wiki.wikidot.com/ - The SCP Foundation website, which the game is based on

How to Use the Radio in Scp Secret Laboratory

Source: https://en.wikipedia.org/wiki/SCP:_Secret_Laboratory